We don’t play D&D: a timeline
In keeping with this blog’s current trending toward pictureless confessionals and ridiculous ruminations on avatars, here’s more of the same.
I wasn’t allowed to play RPGs as a kid.
More specifically, I wasn’t permitted to play computer games in which you could create or alter your own character. Sometime, maybe a year and a half ago, I mentioned this fact on a podcast which, along with my semi-lyrical overuse of the word “totally,” seemed to arouse some bafflement and curiosity. “Why wouldn’t her mom let her play role-playing games?” some folks wanted to know. I hadn’t elaborated—I’d only mentioned it offhandedly—and perhaps that caused some people to be discouraged.
Of course, I was surprised by their surprise. Do these people not know, I wondered, that playing fantasy games will turn you into a warlock and your bedroom closet into a portal to hell?
I obviously have some lingering issues.
The power of urban myth
I was born in 1982, and I spent almost all of my childhood in a small, conservative town in Texas, during what I’ve now heard called the “Satanic Panic.”
The late 70s and early 80s are banner years for contemporary legend anthropologists. Urban myths—the likes that get a foothold among small-town Christian fundamentalist communities—were running amok. In 1977, Ray Kroc of McDonald’s allegedly copped to being a member of the Church of Satan. Fact. And in the early 1980s, it was common knowledge that Cabbage Patch Dolls themselves were possessed by demons. Duh.
One variation on the Cabbage Patch legend held that Xavier Roberts signed the buttocks of his doll-progeny to signify that he had blessed each one in the name of Satan. These bits of trivia were pronounced at the tables of our elementary school lunchroom as cold, hard evidence that evil dolls could, in fact, murder you in your sleep, if they wanted to.
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