Felted Game Boy case for your mobile phone

Katja makes iPhone cases from felt. This one looks like a Game Boy.

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These little phone pockets are already sold out at her etsy shop but, Katja writes, “Don’t be afraid to contact me if it’s already sold—I have tooooooons of them.”

Not yet sold out: an iPhone case sporting a mustache.

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Forget Doom! ‘Space Ace’ for iPhone

Remember Dragon’s Lair? With Dirk the Daring starring as the blundering hero, tasked with rescuing the princess? Kind of tedious?

Within the year following its release, Don Bluth Studios loosed yet another multiple-choice, feature-film-quality adventure into arcades. Called Space Ace, the titular hero—Ace, I mean—was sort of an intergalactic refitting of his medieval forbearer.

And while the thought of conducting Ace through a sequence of quicktime events doesn’t exactly thrill me, the idea of cramming an entire laserdisc game onto the iPhone absolutely does.

Touch Arcade, with undeniably impressive gameplay footage, below:


Maybe I shouldn’t be so dumbstruck by this; hell, Space Ace was gorgeous to begin with. But on the iPhone? Holy cow.

I think I like the idea of this game—a onetime feat of technology—being marvelous and novel all over again. I guess the medium really is the message.

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Daily Linksplosion: Wednesday, May 27, 2009

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JitterPic, iPhone’s greatest weekend party app

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3D Me JitterPic for iPhone makes it easy to take two photos, align them with each other, and automagically make an animated gif that can be instantly uploaded to Myspace (I’m not even kidding—that’s a built-in feature). The 3D effect is accomplished using “wiggle stereoscopy.” Hours of house party fun! A live demonstration of the finished product, above.

JitterPic is US$1.99 in the iTunes App Store.

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Retry this sector: Eliss v1.1

eliss

Until a few days ago, the iPhone game Eliss was knuckle-crackingly, hair-tearingly, eye-drippingly tough. Multicolored orbs swarmed the screen too quickly, perhaps, and new game elements popped onto the touchscreen with hardly an introduction.

But Eliss’s creator, Steph Thirion, very actively sought out players’ opinions during this March’s GDC; even after, he went so far as to assemble a whole new crack team of beta testers. Seldom have I met a developer so sweetly wracked with concern after his game has launched—and, moreover, even after his game has already received generally favorable reviews.

Two days ago, Thirion released Eliss v1.1, an update that both eases the difficulty curve and lengthens the game. He’s also clarified the tutorial—although, for my own part, I really preferred the murkiness—and, on top of everything, he’s reduced the app’s price to a comparatively paltry US$2.99. That price point is honestly small potatoes, considering Eliss is every bit as full an experience as Every Extend Extra or Gunpey.

I think it’s really important to note all these changes. Destructoid posted its review of the old version of Eliss today, which is really too bad: a lot of major complaints have been addressed, if not resolved. In any case, if the difficulty curve frightened players off before, Eliss certainly warrants another look.

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Daily Linksplosion: Thursday, March 19, 2009

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Eliss would be great if I were any good at it


I’m really, really bad at Eliss, the multi-touch plate-spinning game for iPhone. I think my failure falls somewhere in my personal Venn intersection of shortsightedness, panic, and a total lack of coordination.

You’re nodding and thinking to yourself, “Stop worrying! No one can be that bad at Eliss.” You’re wrong. I am starting to realize there is something genuinely wrong with me.

There are 20 levels. I passed the first stage after a day of trying. I can’t pass the third stage.

I can see what needs to happen, and I want to make that happen, but I’m graceless and stupid, my brain motoring at half-speed. I’ve shown Eliss to others, demonstrating its artfulness and my stupidity. Friends invariably pluck my iPhone from my hands, to show me how it’s done, and then they don’t want to give me my phone back.

“Stop beating my phone game,” I snapped at Scott Sharkey, grabbing at my phone. I put my iPhone somewhere private he couldn’t get to it, like in my purse or in a drawer, I can’t remember. Scott smiled at me quizzically.

This is so frustrating because Eliss is obviously the raddest game for the iPhone yet. And I can’t play it! It’s right in front of me, and I can’t do it! I’d wanted to talk about it once I’d played it except I can’t. I can’t do it. And everyone else can!

Anyway, you’ll love it. It’s a $3.99 download.

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Daily Linksplosion: Wednesday, March 11, 2009

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Daily Linksplosion: Monday, March 02, 2009

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Rogue, roguelikes, and Rogue for your iPhone

Every morning, my mom hops onto her twelve-year old Hewlett-Packard PC and reads the news.

Specifically, she reads MSN. She only visits websites and articles that have been linked to from MSN.

The twelve-year old computer sits on my childhood desk in my childhood bedroom. When she reads the news, I am usually still asleep in my childhood bed. She likes to read the news aloud.

rogue-ibmThe Ten Greatest PC Games Ever,” she read aloud.

“Oh, cool,” I said sleepily, “read them to me.” I sat up to put on my glasses, then lay back down. “Let’s see if we can guess them in advance. Uh, Doom or Quake. Diablo or Starcraft. OK, go.”

Midway through the list, my mom hesitated. “Number six. Um. ...Rogue?”

“Really! Who wrote that,” I said, sitting up in bed.

A long pause. “Benj …Edwards,” my mom said.

I snapped my fingers. “Of course!”

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