Synesthesia in early gaming, NES style

To say the NES’s musical capabilities are famous is an understatement. With tunes like the Super Mario theme and the soundtracks to Mega Man 2, Castlevania, Contra, and dozens of other games, the system’s little sound chip can pump out some incredible music. The NES is practically a founding member of the chiptune musical genre, alongside such luminaries as the Commodore 64 and the Atari 800. Thus when I heard about an oddball, Famicom Disk System-only ‘musical shooter’ entitled Otocky my interest was piqued.

Otocky is the brainchild of Toshio Iwai, known more recently as the developer for Nintendo’s Electroplankton, and was released in 1987 by the ASCII Corporation. You play a weird little orange thing with cartoony eyes, arms, and legs that flies through inconsequential backgrounds populated with even stranger enemies. Your objective is to collect musical notes to fill a meter at the bottom of the screen, at which point the stage will end and you will face off with a giant, foe-spewing musical note. You must then fire off your collected musical notes at the holes in the boss until you’ve used them all. You can collect a bomb power-up, and your normal, boomeranging shot can be tweaked by collecting certain items.

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LTTP: Mega Man 9 theme music on ukulele

I am still humming along with ukulele covers of video game theme music. Tonight, for instance, I was trying to remember where my favorite Kid Icarus theme cover had come from. I’d first heard it on Ray Barnholt’s excellent Famicom muxtape, which is now—and for the foreseeable future—nonexistent. Fortunately, one quick, successful google revealed that the musician I was looking for is none other than the Tanguy Ukulele Orchestra.

And while what follows apparently made some web-rounds back in July—I hate it when that happens!—I nonetheless feel vindicated in reposting it, thanks to yesterday’s North American WiiWare launch of Mega Man 9. So! Here is the Mega Man 9 theme music, as lovingly realized by the Tanguy Ukulele Orchestra:

The musician’s entire oeuvre is available for both listening and downloading at the official Tanguy Ukulele website (see below).

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Used and retro video game store opens its doors in San Francisco

I live in San Francisco. Recently, I was walking to the grocery store to buy some avocados, when suddenly I saw a giant sandwich board advertising something called “Star Games.”

That seemed new. I looked around. I didn’t see any game stores anywhere. Also, the last time a sign lured me into a “game store,” it had turned out to be one of those D&D hangout places. I’d marched right in with palpable confidence and decisiveness, and then I’d suddenly stopped just inside the door, completely frozen in place as I stared at shelves full of rulebooks. Then I realized all the preteens at the back table had stopped playing—now, they were staring at me in silent horror. And then I went, “Oh,” and slunk out miserably… not because I dislike tabletop gaming, mind, but oh boy do I dislike being sheepish in front of preteens.

Anyway. I walked past Star Games again on Friday. This time I was on my way to the Ninjatown DS Sneak Peek at Double Punch. But there Star Games was, cozily glowing in the dusk, just like a cottage in a Thomas Kinkade painting. I was already late to Double Punch, though, so I hurried past.

And though I’ve never actually walked into the store, I’m already really fascinated by Star Games: I have never seen an independent videogame store in San Francisco before.

Sure, I’ve been to retro and import game stores in New York City and in Chicago. I’ve heard of mythical game stores in New Jersey and Seattle. Even Corpus Christi, Texas, has Play Again.

I’ve also heard a pretty believable rumor that one of the Bay Area EBs or GameStops does more business than any other franchised game store in the United States—a credible claim, because our area is chock-full of video game developers, PR, journalists, bloggers, publishing companies, tech industry people, and… well, you know, gamers. Since there’s such a huge, well-informed (and generally well-paid) crowd of gamers here, why hasn’t San Francisco had any notable import game stores up until now? Or, if we ever did, why do they all close down? Isn’t this a primo market for that niche?

I’ve long held a theory about import stores, and it is this: many of those stores manage to scrape by and stay open by not selling their inventory. If a store has valuable retro and import games—WonderSwans still in their packaging, for instance, and unopened Zelda CD-i games—those shelves full of priceless, unsold relics turn the establishment into a kind of museum, into a beautiful paean to dusty basements and wasted Saturday mornings. What, then, will Star Games’ shelves look like after everyone in San Francisco has taken off with their HoneyBees?

Location, location, location: I am already worried for Star Games because the store is in an accessible location. The game store in Chicago is clever because it is so geographically inaccessible—so, by the time you’ve finally geared up for a weekend trip to the store, you’re only too happy to blow all your money.

But I am a loving pessimist. Star Games, the Bay Area is ready to love you. You will be the one to turn the tide. You will be the greatest game store to ever open its doors in San Francisco.

Star Games has been open for just over a month. I will visit sometime this week and return with a full report.

Star Games
1657 Powell St., between Green St. & Union
San Francisco
(415) 398-4766

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25 fairly important Famicom games. And a muxtape!

A hearty congratulations to Ray Barnholt, who just completed his latest opus, 25 Sorta Significant Famicom Games.

All told, the series took about a month to write—pretty good, considering Ray put it together in his scant free time. I’ve been following his blogs closely.

Midway through, I asked Ray whether he were going to create an index page for the finished product. “Eventually,” he said. And true to his word, here’s the index of all 25 Famicom write-ups.

Splatterhouse Wanpaku Graffiti banner art

“As a final gift for all of you who kept up,” Ray writes at his official personal work blog, “I put up a Muxtape of Famicom remixes and arrangements, picked from my own collection.”

Orchestral arrangements of NES-era compositions get me a little weepy (and electronica covers get me jazzercising!), so if you ask me, Ray’s Muxtape is the best part of the whole deal. My favorite track is the ukulele cover of the Kid Icarus theme.

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Famicom cart customizations

Cosmos, a Famicom concept piece by Dan Kato

Eagle-eyed Luke Plunkett over at Kotaku discovered My Famicase Exhibition, an online gallery of cartridges for made-up Famicom games. Each artist was apparently invited to dream up a video game, then create concept art to go onto his Famicom cart’s label. Be sure to take a look at the full online gallery—there isn’t a bad one in the bunch.

(A link near the bottom of the gallery points to Project F, the folks behind the homebrew Famicom cart Mr. Splashy. I wonder what part Project F played in My Famicase Exhibition. Hmm.)

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