Archive for Zines and Small Press

Kill Screen, issue #1: the No Fun Issue

Hi, mom. Hi! It’s me! Yeah, hi!

What? No, I haven’t taken the GRE yet. Hang on, hey, I was calling to tell you—hmm? My driver’s license? Um, nuh-uh, I didn’t renew it. But I—huh? Well, I mean, probably. No, I mean, I’ll get the oil changed, I think I can do that for twenty bucks at the Car-X. What? Yes, we are. No. Yes. Yes. Probably a movie or something. No, I think I’ve actually stopped losing weight. What? Well, ramen and granola, mostly. OK. OK. OK. I don’t think so? OK.

Hey, I was actually phoning to tell you about my article in the magazine. What? No, my article. Well, the magazine is called Kill Screen—uh, no, it’s a video game magazine, I guess “kill screen” is like a video game, uh, term.

But it’s Kill Screen, issue number one, the “No Fun Issue,” and my column is about gender and sex and sexism and uh genderism, and the magazine is twenty dollars. What? No, I get one copy. No, I just get the one copy of it. No. No, I’m keeping my copy. You have to buy your own copy. No. No. Yes. Hmm? Well, even though you can kind of already read my piece online for free, you know, the magazine is published like quarterly, and it’s ad-free and glossy and ninety-six pages long, so since this is a really nice magazine or whatever, like, I couldn’t just publish the old version of the column. So I added a lot to the original piece and we all workshopped it, and so it’s like a really different article now, in some ways, but I think in good ways.

Anyway, I guess that’s all. OK. OK. I will. Mhm. Yes. OK. I will. I will. OK! Talk to you later. OK. OK. Talk to you later. Bye! OK. OK, bye! Yes. I will. Bye!

Comments

1-Up MegaZine #3

Raina Lee introduces issue #3 of 1-Up thusly:


Welcome to 1-Up MegaZine, Issue #3. For those new to 1-Up, our publication represents the ghost of video game future; a world where secret golden coins and power-ups emerge out of the ruins (broken blocks), and everyone can live as many lives as they earn.



It’s a good introduction, encapsulating the dreamy-eyed intellectualism of the zine as a whole—and, for that matter, shedding light on the wherefores of this very website’s title.

1-Up is targeted at, we suspect, a particular kind of gamer. She is a cradle-to-grave gamer, to be sure, but because of the videogame industry’s current climate, she is cornered into that horrible niche called “casual” (or in Nintendo’s lexicon, “latent”) gaming. She intellectualizes and externalizes the videogames of her youth precisely because they are so internalized: her individual videogame experiences are woven into her earliest memory.

Read the rest of this entry »

Comments

Page 1 of 11