Archive for Periodicals

Kill Screen, issue #1: the No Fun Issue

Hi, mom. Hi! It’s me! Yeah, hi!

What? No, I haven’t taken the GRE yet. Hang on, hey, I was calling to tell you—hmm? My driver’s license? Um, nuh-uh, I didn’t renew it. But I—huh? Well, I mean, probably. No, I mean, I’ll get the oil changed, I think I can do that for twenty bucks at the Car-X. What? Yes, we are. No. Yes. Yes. Probably a movie or something. No, I think I’ve actually stopped losing weight. What? Well, ramen and granola, mostly. OK. OK. OK. I don’t think so? OK.

Hey, I was actually phoning to tell you about my article in the magazine. What? No, my article. Well, the magazine is called Kill Screen—uh, no, it’s a video game magazine, I guess “kill screen” is like a video game, uh, term.

But it’s Kill Screen, issue number one, the “No Fun Issue,” and my column is about gender and sex and sexism and uh genderism, and the magazine is twenty dollars. What? No, I get one copy. No, I just get the one copy of it. No. No, I’m keeping my copy. You have to buy your own copy. No. No. Yes. Hmm? Well, even though you can kind of already read my piece online for free, you know, the magazine is published like quarterly, and it’s ad-free and glossy and ninety-six pages long, so since this is a really nice magazine or whatever, like, I couldn’t just publish the old version of the column. So I added a lot to the original piece and we all workshopped it, and so it’s like a really different article now, in some ways, but I think in good ways.

Anyway, I guess that’s all. OK. OK. I will. Mhm. Yes. OK. I will. I will. OK! Talk to you later. OK. OK. Talk to you later. Bye! OK. OK, bye! Yes. I will. Bye!

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The 2600 Post: something old, something new, and something lost

2600

Of course, after a run of 100 issues over 19 years, I can certainly understand why editor Al Backiel has decided to hang up his hat. That’s a very long time, and an awful lot of issues. The 2600 Connection has been a fixture of the Atari fan community for years, a work of dedication celebrating one of the most important game systems of all time. [...]

The magazine’s demise doesn’t mean that the 2600 collector scene is dead, though; far from it. Atari Age and a number of other sites dedicated to the VCS and its siblings are perfectly alive and active. And people are still producing all sorts of interesting new homebrew games for the platform, such as the infamous VCS rendition of Mega Man that’s been making the rounds this week.
-E. Jeremy Parish

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Retro WIRED: Martha Stewart talks computers (1998)

Retro WIRED is a continuing retrospective of WIRED Magazine, 1996-2000.

By the mid-2000s, we’d realized we preferred to hide our game consoles. The 360’s faceplate, for instance, could be made to match the furniture, while the Wii was a slim, discreet box. The PS3 irked consumers: it was big and bold, all black gloss and chrome shine, totally undisguisable.

In the post-yuppie 1990s, though, we brashly displayed our technology. Ikea TV stands, with their frosted glass doors, deliberately paraded every component and console within, concealing only the wiring. Surround-sound speakers were mounted in the corners of the room or perched on willowy spires.

"I don't want my refrigerator talking to me period. I don't want it telling me that I am low on meatballs. I do have a brain."

In Wired 6.08 (August 1998), Kevin Kelly—then Wired Magazine’s executive editor—tried to find the politest way to ask Martha Stewart whether she were actually ashamed of her computer. Stewart, herself an unlikely computer whiz, insisted that computers needn’t be ugly.

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1-Up MegaZine #3

Raina Lee introduces issue #3 of 1-Up thusly:


Welcome to 1-Up MegaZine, Issue #3. For those new to 1-Up, our publication represents the ghost of video game future; a world where secret golden coins and power-ups emerge out of the ruins (broken blocks), and everyone can live as many lives as they earn.



It’s a good introduction, encapsulating the dreamy-eyed intellectualism of the zine as a whole—and, for that matter, shedding light on the wherefores of this very website’s title.

1-Up is targeted at, we suspect, a particular kind of gamer. She is a cradle-to-grave gamer, to be sure, but because of the videogame industry’s current climate, she is cornered into that horrible niche called “casual” (or in Nintendo’s lexicon, “latent”) gaming. She intellectualizes and externalizes the videogames of her youth precisely because they are so internalized: her individual videogame experiences are woven into her earliest memory.

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