Jenn Frank ·
March 27, 2009 at 4:36 pm
· Filed under Ephemera
Computer = dead. Have been endlessly checking and re-checking email on iPhone instead. I don’t ordinarily go, “Gee, I’m so glad I own an iPhone!” but during GDC, that’s been my constant refrain. I know, I know: Mac users are so annoying.
Met @gkokoris for lunch! Hurrah! Will also meet for dinner, along with Steph of Eliss (and possibly others).
Met with Miguel of Spooky Squid Games at 1:30pm (scoop forthcoming).
Emily Balistrieri was standing in a long line in front of the Apple store. When she saw me, she cupped both hands to her eyes, miming binoculars.
I stepped into line with her. “What are we waiting for?” I asked her.
Jenn Frank ·
March 27, 2009 at 10:46 am
· Filed under Ephemera
I really grinned endlessly at Brandon’s “Slouching through Wednesday” post at Offworld, not only because I was there (at the… inadvisable… ehm), and not because I, too, slouched through Wednesday (and—I’m a weak girl—Thursday also). Brandon writes,
In a way, I wish the IGS was why we were all here, and that it could go the whole week through: especially this year there’s a palpable energy and even more a sense of purpose and community to the indie game devs. As more people leave their salaried positions to set up shop for themselves, there’s a definite (and in some cases, outright spoken) sense that This Is What We Should Be Doing, and There’s Room For All Of Us, and Let’s Not Let Anyone Else Get Left Behind.
And that’s the heart of things: I literally have absolutely nothing else to add to that.
Brandon McCartin lists the IGF 2009 winners here, and the video is here. No, you’ll never get away from That One Photo of Phil.
In the comments, Touch My Pixel’s Tarwin Stroh-Spijer says,
The [Scarygirl] game is almost ready to play (going through final approvals), but in the meantime we’ve got this juicy final trailer for you, which should show a lot more of the game than you saw last time.
The Melbourne-based Touch My Pixel team has worked well over a year to bring the art (and toys) of Nathan Jurevicius to life. Scarygirl, a browser-based 2D platformer, will star everyone’s favorite eyepatched heroine in 14 levels of gameplay—which include, according to Tarwin, “platforming and adventure elements, as well as physics-based bike riding and even a street Street Fighter style fighting game.”
Jenn Frank ·
March 21, 2009 at 4:11 am
· Filed under Ephemera
Eric at Tiny Cartridge already wrote about SutraDS, a homebrew DS catalogue of sexual positions, and reading about it made me choke, like, three times.
So first I will show you the screenshot Eric graciously pixilated for you.
And then I will simply direct you to his (not safe for church) entry:
Jenn Frank ·
March 20, 2009 at 5:11 pm
· Filed under Ephemera
20-year old Jordan Mullen is hard at work on Link’s Awakening 3-D. He’s finished a ton of the environments, and with the 2D pixel textures wrapped around 3D models, it looks really nice.
Now, though, Mullen isn’t sure whether to use the original 2D sprites from A Link to the Past, or to continue modeling each of the sprites one by one in 3D. I personally submitted my vote for “a mix of 2D and 3D,” but as of this writing, the votes are split exactly down the middle.
Pretty good reading recommendation from Jason Gajd.: "Why are gamers so afraid of people taking a critical look at games, of people questioning games, like we do with other media? Many gamers have a chip on their shoulder about being misunderstood; they feel embarrassed that their hobby is still considered juvenile, looked down upon, and poorly regarded amongst many non-gamers. They wish people would respect games, but really, ‘gamers want games to be taken seriously until they’re taken seriously, and then they don’t want them taken seriously.’"
"Eliss is the kind of game that gets me excited about the iPhone as a game platform. It might be the fart-noise apps that are getting the press, but it’s games like Eliss, Edge, and Zen Bound that truly define what the iPhone represents for gaming. As long as the significant challenge doesn’t scare you off, I’d pick this one up in a heartbeat."
“N-no…” I admitted. “But! That’s why I’m definitely coming to this one. Guilt!”
Game Over: Continue opens at GRSF on March 27. Check out the list—there’s art from trailblazers like CUPCO, Jeremyville, and Bigfoot. Plus, four special game/art installations will be playable in-store.
Jenn Frank ·
March 19, 2009 at 5:18 pm
· Filed under Fashion
I’ve been thinking a lot about T-shirts lately.
That is to say, I’ve been thinking a lot about how I’m going to pay for Infinite Lives. And if you think of a niche blog as, um, a college radio station, the answers to your funding questions are: yes, a phone-a-thon; a grant from Annie May Swift, ideally; people who will work for free, of course; lots of free press in Spin magazine; a T-shirt!