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	<title>Comments on: How to save survival horror</title>
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	<link>http://www.infinitelives.net/2008/10/01/how-to-save-survival-horror/</link>
	<description>Exploring the value of games-as-iconography in art, literature, and popular culture</description>
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		<title>By: nothinglefttogive</title>
		<link>http://www.infinitelives.net/2008/10/01/how-to-save-survival-horror/#comment-1563</link>
		<dc:creator>nothinglefttogive</dc:creator>
		<pubDate>Fri, 20 Mar 2009 01:50:57 +0000</pubDate>
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		<description>the running from/fighting/make a choice fast segments from nemesis were always pretty effective....</description>
		<content:encoded><![CDATA[<p>the running from/fighting/make a choice fast segments from nemesis were always pretty effective&#8230;.</p>
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		<title>By: Kevin Bunch</title>
		<link>http://www.infinitelives.net/2008/10/01/how-to-save-survival-horror/#comment-800</link>
		<dc:creator>Kevin Bunch</dc:creator>
		<pubDate>Mon, 06 Oct 2008 04:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.infinitelives.net/?p=522#comment-800</guid>
		<description>Must comment: At our recent &quot;horror game night&quot; we ran Clock Tower, on PS1. And wow! Despite the fact that the game has aged terribly visually, and the voice acting is mid-90s atrocious, the game gets across the fear factor for the very reasons you mentioned. You can&#039;t FIGHT Scissorman; he can only be stunned, and hid away from. It was a blast watching my friend playing the game freak out because Scissorman was breaking into his hiding place, and he worried his character was too scared to fight him off.

I&#039;m not really going anywhere with this, only confirming that I think you&#039;ve hit the nail on the head. Freaky events can only go so far.

I admit, though, there&#039;s a certain fear factor in Dead Rising, when you&#039;re still a low level, weak, and have to battle through a zombie horde. But I think that&#039;s a different sort of fear, entirely.</description>
		<content:encoded><![CDATA[<p>Must comment: At our recent &#8220;horror game night&#8221; we ran Clock Tower, on PS1. And wow! Despite the fact that the game has aged terribly visually, and the voice acting is mid-90s atrocious, the game gets across the fear factor for the very reasons you mentioned. You can&#8217;t FIGHT Scissorman; he can only be stunned, and hid away from. It was a blast watching my friend playing the game freak out because Scissorman was breaking into his hiding place, and he worried his character was too scared to fight him off.</p>
<p>I&#8217;m not really going anywhere with this, only confirming that I think you&#8217;ve hit the nail on the head. Freaky events can only go so far.</p>
<p>I admit, though, there&#8217;s a certain fear factor in Dead Rising, when you&#8217;re still a low level, weak, and have to battle through a zombie horde. But I think that&#8217;s a different sort of fear, entirely.</p>
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