November 28, 2006 at 7:30 pm
· Filed under Film, Music
Man, we wish we were in NYC sometimes. For fans of Chip Music and glitch electronica, the 2006 Blip Festival is a must-do. It runs for four days, beginning November 30. And Mark DeNardo—whom we remember fondly from our Chicago days as a tremendous electrofolk talent, a zealous chipmusic teacher, and a nice guy—is one of the featured musicians.
In addition to magical lo-fi music, the Blip Festival will also screen the film 8 Bit.
Blip Festival [via]
Permalink
November 21, 2006 at 6:10 pm
· Filed under Art, Fashion
Speaking of shoes:

From the latest Sneaker Pimps art show (via).
We’re tremendous fans of the Sneaker Pimps show—we attended one in Chicago last year—and we’re really anxious to ascertain the identity of this shoe’s artist.
Still, this leads us to believe that the owner of Boston shoe store Concepts would know. We’ll try to find some contact information. Till then, send tips.
Permalink
November 21, 2006 at 2:53 pm
· Filed under Ephemera
From Glamour Magazine:

Hello, Glamour? You forgot to photoshop the Wii remote into the top photo. (via) (via)
Permalink
November 17, 2006 at 1:12 am
· Filed under Comics, Essays, Reviews, Zines and Small Press
Raina Lee introduces issue #3 of 1-Up thusly:
Welcome to 1-Up MegaZine, Issue #3. For those new to 1-Up, our publication represents the ghost of video game future; a world where secret golden coins and power-ups emerge out of the ruins (broken blocks), and everyone can live as many lives as they earn.
It’s a good introduction, encapsulating the dreamy-eyed intellectualism of the zine as a whole—and, for that matter, shedding light on the wherefores of this very website’s title.
1-Up is targeted at, we suspect, a particular kind of gamer. She is a cradle-to-grave gamer, to be sure, but because of the videogame industry’s current climate, she is cornered into that horrible niche called “casual” (or in Nintendo’s lexicon, “latent”) gaming. She intellectualizes and externalizes the videogames of her youth precisely because they are so internalized: her individual videogame experiences are woven into her earliest memory.
Read the rest of this entry »
Permalink