Remembering Michael Jackson

moonwalker

Jackson’s popularity was such that his influence has permeated the gaming medium, whether through his direct involvement, composers riffing on his yelps and yowls, or just a bit of cheeky satire. Yet what I’ll remember most about him is how his music became an essential component of the sonic texture of arcades, along with the distant warble of a dying Pac-Man, the chime of a stage beginning in Galaga, a bold narrator extolling the virtues of Dirk the Daring.—Jeremy Parish

While it’s true that 1UP’s Michael Jackson retrospective skipped over my favorite homage—the ‘Thriller’ dance sequence near the beginning of Splatterhouse: Wanpaku Graffiti (video link)—it’s certainly a nice gesture. More meaningful, though, I think, is Jeremy’s short and heartfelt little ode to MJ over at 1UP’s Retronauts blog.

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Just in time for game’s 25th anniversary: cute European Tetris shirt

So laFraise is basically the European Threadless: aspiring designers submit potential T-shirt designs, and the winning art is printed in gratifyingly limited runs.

just a game

I have no idea what is happening on this shirt, but I like it.

At €19, it’s pretty expensive (US$27, in fact!), but—well, no, OK, I just confirmed that’s how much it costs to have 5-7 colors hand-screened by Spreadshirt. So I guess it… isn’t… that expensive.

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E3 2009: I need to catch up

I was not in LA or at my laptop very much (or at all) today. As such, I know nearly nothing about E3 Day One.

I was able, however, to skim the headlines:

monkeyisland
metroidotherm

Um, ‘OH NO!!’ is a gossip blog that just accidentally slipped into my RSS feeds somehow

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Daily Linksplosion: Saturday, May 30, 2009

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Cactus and VilleK team up for ‘Air Pirates’

Cactus (who, together with Ville Krumlinde, comprises Lo-Fi Minds) just took to his Twitter account with a trailer for Air Pirates, Lo-Fi’s latest collaboration.

It looks heart-palpitatingly awesome:


Air Pirates will debut next month at e4.com.

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Forget Doom! ‘Space Ace’ for iPhone

Remember Dragon’s Lair? With Dirk the Daring starring as the blundering hero, tasked with rescuing the princess? Kind of tedious?

Within the year following its release, Don Bluth Studios loosed yet another multiple-choice, feature-film-quality adventure into arcades. Called Space Ace, the titular hero—Ace, I mean—was sort of an intergalactic refitting of his medieval forbearer.

And while the thought of conducting Ace through a sequence of quicktime events doesn’t exactly thrill me, the idea of cramming an entire laserdisc game onto the iPhone absolutely does.

Touch Arcade, with undeniably impressive gameplay footage, below:


Maybe I shouldn’t be so dumbstruck by this; hell, Space Ace was gorgeous to begin with. But on the iPhone? Holy cow.

I think I like the idea of this game—a onetime feat of technology—being marvelous and novel all over again. I guess the medium really is the message.

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Daily Linksplosion: “Things I learned from Twitter” edition

The real problem with Twitter? It’s hard to know when to disconnect.

I was sitting in the movie theater, wearing my polarized 3D glasses and waiting for Up to begin. As the lights were dimming, I pulled out my cell phone. I’ll just tap my way into Tweetie, I decided, and take a quick peek at the haps before diligently turning my little machine off.

In the ensuing thirty seconds, I learned:

  • Holy god, 61FPS is leaving us: 61 Frames Per Second—which is, for a variety of reasons and writers, one of my favorite blogs—is shuttering. And so soon after its extremely tasty reboot! The blog’s parent and host, nerve.com, is relaunching itself (again!) as a magazine: I can dig that. Nerve was the Internet’s edgy, geeky, sexy kick-in-the-pants in the 1990s (back when I shouldn’t have been visiting nerve.com but did anyway, titter, titter). Apparently Nerve is refocusing on what it does best—sex—so I can only nod and shrug with reluctant understanding. Perhaps nerve.com will consider covering sex in videogames? I’d buy that from the newsstand! (But only if I am wearing sunglasses or a hat.) Best of luck to 61FPS’s talented writers, each of whom is a gem in his and her own right.
  • Holy god, EGM is back in business: It’s a strange and risky time to rekindle a property and hop back into print, but along with Nerve the magazine, Electronic Gaming Monthly is staging its triumphant return. Little could anyone have guessed, EGM founder Steve Harris zoomed in to reclaim his once-and-future publishing rights from Ziff Davis (Harris sold EGM to Ziff in 1996). Update: Some informed musings from James Mielke and Sam Kennedy. What could the future have in store?
  • It’s a shoot-em-up for Petri Purho! In less bittersweet news, Petri Purho confirms to Bitmob that, yes, his game will be a shmup. More speculation from readers in Bitmob’s comments. I can’t wait!

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Daily Linksplosion: Thursday, May 28, 2009

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Purho’s latest still shrouded in mysteriousness

Two days ago, and without any further explanation, Crayon Physics creator Petri Purho tweet-leaked a screen from his newest project.

Of the screenshot, Offworld’s eagle-eyed proprietor Brandon Boyer noted, ”[Purho’s] ‘creatures’ are all being procedurally generated from a common set of facial and bodily elements.”

As if in confirmation, Petri writes,
otherpetritweet

creaturetest

...followed by…

nextcreaturetest

Now to find out what it is!

Update: Curious, writer Demian Linn did the reasonable thing and emailed Petri with questions about the work-in-progress. Petri didn’t relinquish much, but he did say the game was “probably going to be a SHMUP.”

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Get ready for summer sequel: revisiting ‘Fool’s Errand’

Perhaps you are wondering why Infinite Lives is being updated with alarming consistency! It is because I have the flu and a fever, and I am in bed and bored.

But besides trolling the Internet for items of interest, and coughing, I’ve also been looking around for abandonware DOS games to install.

My current squeeze? 1987’s The Fool’s Errand.

foolserrand

Late last week, GameLife published David Kushner’s interview with Cliff Johnson, the designer behind Fool’s Errand. Its sequel, The Fool and His Money, is slated for release this summer. (If you absolutely can’t wait, you can play the demo now.)

The 1987 puzzle game seemingly builds itself around the Tarot—which itself has an inbuilt sequence and circular narrative—beginning with the Major Arcana and then moving toward made-up arcana like ‘the Humbug’ and ‘the Not-A-Merchant’.

Johnson has made Fool’s Errand and all its extras available as free downloads. While he himself prefers the Windows and Macintosh versions of the game, they might require a little finagling. Intel MacBook users like me might do well to install the much uglier, 16-color DOS version instead:

DOS version

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